Hovercraft Simulation Game
This is a project I made to practice scripting in Lua for Roblox. It involves a hovercraft made of four independently operating hover pads that face and repel itself from the ground. The hovercraft moves by offsetting the angle of the hover pads, which redirects the force and shifts it in a specific direction.
I gained valuable experience with the Roblox engine and practiced my system designing skills. I had to study basic vector math as well as come up with my own mathematical functions for rotating the hoverpads independently of framerate and predicting gravity.