Tumble Toss
This is the game I created with a group of other coders during the NYU Coding for Game Design program. In this game, the player controls a metallic marble by rolling it and has to try to stay on the stage while other marbles try to bump them off. It starts with one enemy marble, and, whenever all of them fall off, a new wave appears with one more marble than the last. There are also powerups that appear randomly and can be used by the player to help or hurt. Most of my work was done on the powerups and the camera, which shifts inwards and outwards as it moves up and down to keep the stage centered.
This was one of the first times I used Unity, and this was also one of my first times working on a game as part of a team. I learned the importance of splitting up work by dividing jobs across the team so that everybody contributes to complete the game as efficiently as possible.
Tumble Toss was created by Kelin Levine, Brian Wang, and Lukas Wedberg.